:D, I make a circular motion. Cookies help us deliver our Services. Kill the 4th tentacle while strafing back and forth with the amalgamation on you. Pop two tentacles, kill the one amalg and then just keep running in circles, popping the blobs and then adjusting my circle path tp pick them up with the amalg if need be. I realize this is ancient content. Not because it’s hard, but because of how time consuming it is and frustrating. I wish they'd change it too, I used to dread doing it solo when doing it with the slower tactic(s), but even when learning a new tactic of strafing constantly at the middle and making things much faster, it still feels awkward. After Deathwing's health has reached 10%, the raid damage becomes increasingly hard to heal. I recently just got the Legendary Daggers on my Rogue, which meant running Dragon Soul for months. best. Barely have to move at all. Follow SpacelowHD on Anook. for spine, kill 3 tentacles, then afk on one of the tentacle spots while deathwing barrel rolls to infinity. However, driven mad by the Old Gods, he turned against the … Not because it’s hard, but because of how time consuming it is and frustrating. I understand how to avoid slipping off when Death wing wants to roll. The Spine of Deathwing is the first of two encounters dealing with Neltharion (Deathwing the Destroyer), in which the goal of the raid is to remove three of Deathwing's armored plates while dealing with different adds through out the encounter. For the character biography, see Deathwing. I know Blizzard has went back and looked at fights for the sake of farming, and nerfed them/changed them to make them easier to … The first battle with Deathwing, and thus the penultimate boss encounter of World of Warcraft: Cataclysm, will be fought on the Spine of Deathwing. after that, its just repeat, kill 2 of the 3 tentacles that are up, afk while deathwing rolls, and repeat the process, you wont have to wait as long since there will be more tentacle spots spawning blobs, just remember that while you afk waiting for blobs, to do it on a tentacle spot, and when you're killing blobs/amalgs, make sure you go left/right to stop the rolling. search. Could anybody check if they squished the damage you get from Blood Corruption: Death(I'm at work atm)? Just sit there waiting for the 9 blobs. The window autohides after completing the fight or wiping (subzone changes in both cases). -Rinse and repeat (Each time only leave 1 tentacle which helps you gather bloods faster). Once again, kill all but one tentacle, stand in the exposed flesh roll all the amalgamations off, then repeat until you break the next plate, then you have to do it one more time then done. Spine of Deathwing and Madness of Deathwing are pretty clustered, but easy encounters and you shouldn't have much trouble beating them. Is there a way to solo the Spine of Deathwing without running left to right over and over again? Definitely agree. The encounter starts with a small cut scene, which players can escape out of to allow more time to get obtain one's bearings before landing on Deathwing's back. Having DBM and Cataclysm boss modules is pretty much essential here for tracking Deathwing… Like I said, it’s definitely not a life or death situation. We are getting unexplained instakill flips, but it is not showing the animation. Wait till 9 blobs spawn, kill the last tentacle, kill the blobs away from any of the tentacle spots, drag the amalg over the stuff the blobs leave behind, kill it when he has 9 stacks (1 from each dead blob). All the time. Just straf when needed. hide. How to solo Heroic Spine and Madness of Deathwing - YouTube . For the overall boss tactics, see Deathwing. report. Kill one appendage, stand in its spot, wait until 9 bloods are there, kill another appendage, kill bloods and kill big add near tendon. my subreddits. The addon automaticly opens small window when it detects player entering the Spine of Deathwing encounter subzone and resets counters on pull. I just run back and forth for that but sometimes I zone out and forget and get thrown off, http://www.icy-veins.com/wow/spine-of-deathwing-strategy-guide-normal-heroic, New comments cannot be posted and votes cannot be cast, Press J to jump to the feed. Thanks in advance. Every 25% Health lost causes Deathwing to lose a plate. It takes roughly 2 min to do one plate, as it takes awhile to get the amount of bloods needed to make other add Nuclear. The idea is to open a big enough hole in Deathwing's armor, so as to give Thrall a clear shot with the Dragon Soul. During the Spine of Deathwing encounter, elemental-like creatures composed of his blood and elementium armor fragments break free from his body to attack players, while during the Madness of Deathwing things take a more extreme turn as the Worldbreaker's very form breaks apart and spawns giant molten tentacles. Press question mark to learn the rest of the keyboard shortcuts. #1 WoW Rankings Website. -Kill the amalg now that he has 8 stacks (close to the front plate). It tracks the people affected by Searing Plasma on 10-man and 25-man (normal/heroic), with a number next to the name telling how much more they need to be healed for the debuff to fall off. When the amalg dies with 9 stacks it will blow open part of deathwings back, kill the tentacle in there and you will be done with 1/3 of the fight. Wait till 9 blobs spawn, kill the last tentacle, kill the blobs away from any of the tentacle spots, drag the amalg over the stuff the blobs leave behind, kill it when he has 9 stacks (1 from each dead blob). Deathwing is also a mighty Dragon Aspect who is permanently Unstoppable and deals 100% additional Spell damage to Heroes, … Login Sign up. Deathwing the Destroyer,[6] formerly known as Neltharion the Earth-Warder (pronounced "nehl-THAW-ree-uhn"), was one of the five Dragon Aspects and leader of the black dragonflight. (more RP, boss dies in one hit once he's targetable), Airship: Oh cool more gauntlet/RP/boss invulnerability. But for some reason, they seems to self destruct … Here’s a masterpiece of MS Paint representing Deathwing’s back! Sign up to keep track of SpacelowHD's updates or create your own profile to share your gaming experience, follow your favorite games and show off your gaming identities. Fourth boss, annoying RP and a few waves to kill before boss RPs and spawns. Sorry 9 not 8 :p once you have the 9, kill the last tentacle you left up to bring out the amalg. But Spine of Deathwing is absolutely awful to solo, even till this day. Throughout the fight, CONSTANTLY straddle Deathwing's spine, never spending more than 2 seconds on one side or the other. Doom Paragon. arrow_drop_down. WoW Realm EU-Bladefist: Guild Rankings, Detailed History of Guilds and Characters, Recruitment Useful when you need to quickly see who should get priority healing to get rid of most debuffs fast. Quotes in this section trigger when the player is in the Collection tab. Comment by ktoth04 This does not appear duo-able in patch 6.0. It's an obnoxious fight now, and it was an even more obnoxious fight when it was current. HOW TO SOLO HEROIC AND NORMAL SPINE … You can skip the roleplay if you take the portal down to Wyrmrest Base and fly back up using the dragon. Cuddle Vendor Vs Spine Of Deathwing 10M Heroic. As a warrior, I really don't … Your raid will need to properly deal with several types of adds in order to pry up and remove 3 armor plates from Deathwing's back. -Have DBM installed as it will tell you when DW is going to roll, once dbm alerts you that he's going to roll, move to the other side of him which will reset the counter. -DPS the plate off. Start by killing 3 tentacles and then standing in the exposed flesh where they were to sweep the 3 Amalgamations off of his back, but you'll be fine, you're rooted. That'll release both one Hideous Amalgamation and a slow stream of Corrupted Blood. But if you have a second account or a friend that will help, it's SO much easier to just have one person on each side to keep him level, and get a DW lockout so you can just skip spine. You leave one tentacle alive and they don't respawn. Join now! Your raid will need to properly deal with several types of adds in order to pry up and remove 3 armor plates from Deathwing's back. Wasntme-ravenholdt 6 April 2019 06:03 #1. Spine of Deathwing's Blood of Deathwing effect should no longer be able to critically strike or Multistrike against players on Heroic difficulty. First three bosses: 90 seconds including travel time. But Spine of Deathwing is absolutely awful to solo, even till this day. When there’s two or more of you (or one + a pet, for those hunters, warlocks and frost mages out there), they cast Fiery Grip and are … Representing Deathwing ’ s hard, but it is and frustrating an excessive amount of damage on you takes. Duo-Able in patch 6.0 this with a Frost/Blood DK, Ret Pali, Arms/Fury Warrior and BM Hunter duo-able patch! ’ ve soloed this before but today the Spine of Deathwing stage, see Madness of,. 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